Montag, 7. September 2009

Psychologische Evaluation.

Wenn man als Pod-Pilot regelmäßig in Missionen Schlachtschiffe mit ein paar tausend Mann Besatzung zerstört, muss man irgendwann mal testen, wie es mit der geistigen Restnormalität aussieht. Daher habe ich anhand dieser anerkannten Analysemethode feststellen lassen, ob ich schon ein Psychopath bin.
Das Ergebnis:

Sieh einer an. Tatsächlich reizt es mich, mal wieder ins Unbekannte loszufliegen...

Hier noch die komplette Charakter-Analyse (im Eve-Standart-Idiom, die meisten Pod-Piloten sollten es entziffern können):

The Explorer
Motto: "No stone unturned!"
It's not so much the wandering around and poking about, but that euphoric eureka moment the Explorer strives for. The joys of discovery do not necessarily involve geography, real or virtual. They may derive from the mental road less traveled, the uncovering of esoteric or hidden knowledge and it's creative application. Explorers make great theory crafters. The most infinitesimal bit of newness can deliver the most delicious zing to an Explorer.
Secondary influences:
Explorer Killers enjoy seeing the world, meeting interesting people...and killing them. EKs love all discovery, but finding an edge over the competition is best. Always seeking new opportunity, an EK likely knows the ten best places to find certain types of opponents, as well as ten different ways for taking them down.


  1. Ich bin Killer ^^
    Hat mich nicht wirklich überrascht :-D

  2. Was es nicht alles gibt: ;-)


    The Socializer motto:

    "No friend undiscovered!"

    It's not what you do, but who you know, how you are known and who loves you. People with high Socializer scores enjoy interacting with other people, forming bonds and finding cooperative solutions to the challenges within the virtual world.

    Secondary influences

    Socializer Killers loyally love and fiercely hate. Groups an SK bonds with in game are often deemed heroic, while the opposition is reviled. SKs appreciate teamwork and cooperation in PvP. They may become vicious predators while enjoying the thrill of hunt within in a pack, but they are not likely to seek out targets by themselves. They enjoy forming groups and alliances that will pit themselves against other players--and they gain the most satisfaction when they defeat organized groups of other players.
    Socializer Explorers love the the 'total experience' of a virtual world--meeting new people and finding the unique places. They don't care much for PVP or leveling, but meeting up with online friends to see new parts of the world is considered fun and exciting. SEs make great group members, because they often know everything there is to know about a game and are enjoy sharing that knowledge freely.
    Socializer Achievers value reputation. They want to be known and appreciated for what they accomplish bother for themselves and their group. If city or base building are available in a game, they enjoy creating these and inviting other people to come and see. SAs enjoy the increased social status that comes with defeating a powerful foe or finding a unique treasure more than the act of gaining or possessing the achievement itself. SAs endeavor to be associated with leaders and teams that are renown for great deeds, often finding as much satisfaction in the success of the group as with oneself.